Card Games
Contract whist rules
Contract whist is a trick-taking card game in which players bid how many tricks they expect to win each hand, with scoring based on accuracy.
Key points
- Players bid the exact number of tricks they expect to win; the dealer cannot bid so that total bids equal cards dealt.1
- The hand size changes each round, typically starting at 7 cards and decreasing to 1 before increasing again.1
- Scoring rewards accuracy: a player who makes their bid gets a bonus, while missing the bid scores only the tricks taken.2
Where this term is used
Not the same as
- Whist — a simpler trick-taking game without a bidding phase or changing hand sizes
- Contract bridge rules pdf — a more complex game with a fixed 13-card deal and a partnership bidding system
Related terms
Card games
Solo whist rules
A variant of whist with a solo bidding phase.
Card games
Whist
The classic trick-taking game that contract whist builds upon.
Card games
Rummy rules
A matching-card game, not a trick-taking game.
Card games
Cribbage rules
A card game with a cribbage board for scoring, unrelated to whist.
Card games
Euchre rules
A trick-taking game with a trump suit and a different bidding system.
Card games
Contract bridge rules pdf
A complex partnership trick-taking game with a fixed 13-card deal.
Sources
- Oh hell en.wikipedia.org Provides the definition, alternative names, hand size sequence, and scoring details for contract whist.
- Whysteria - card game rules pagat.com Confirms the bidding mechanism and scoring rules for the Oh Hell family of games.
Sources are drawn from regulators, universities and published research, and each one is labelled with what it actually is — a preprint is not called a paper. Bookmaker and affiliate pages are never cited here, because a page that sells betting is not a neutral authority on it.