Card Games
Solo whist rules
A four-player trick-taking card game where each player bids for the right to name trump and play alone, though temporary partnerships may form during a hand.
- Players
- 4
- Deal
- 13 cards each from a 52-card pack
- Contracts
- Prop (1 unit), Solo (1 unit), Abundance (3 units)1
Key points
- The dealer turns the last card face up to indicate the prospective trump suit.1
- In a Solo contract, the bidder must win at least 5 tricks using the turned-up suit as trump.1
- Unlike fixed-partnership whist, solo whist uses bidding and each player ultimately acts for themselves.12
Where this term is used
Related terms
Card games
Contract whist rules
A variant where players bid on the number of tricks they will take, often with a partner.
Card games
Whist
The classic fixed-partnership trick-taking game that solo whist evolved from.
Card games
Rummy rules
A completely different family of card games based on forming sets and runs.
Card games
Cribbage rules
A card game for two to four players that uses a peg board for scoring.
Card games
Euchre rules
A trick-taking game for four players in fixed partnerships with a reduced deck.
Card games
German whist rules pdf
A two-player trick-taking game that shares the whist family name but differs in play.
Sources
- Solo Whist - card game rules - Pagat pagat.com Provides the full rules of solo whist, including the deal, bidding contracts, and trick-taking requirements.
- Whist - Kartenspiel Regeln - Pagat pagat.com Clarifies the distinction between fixed-partnership whist and solo whist's individual play.
Sources are drawn from regulators, universities and published research, and each one is labelled with what it actually is — a preprint is not called a paper. Bookmaker and affiliate pages are never cited here, because a page that sells betting is not a neutral authority on it.