Card Games
Solo card game rules pdf
A solo card game is a trick-taking game in which one player, the soloist or declarer, plays alone against all other players rather than with a partner.
Key points
- One player declares a lone contract and chooses trumps or a contract type, then tries to meet a trick- or point-based target while the others try to defeat it.1
- The term appears in games such as German Solo, Doppelkopf solo, Solo 66, and Crazy Solo.2
Not the same as
- Card game terms — a broader glossary covering many types of card games, not just solo contracts
Related terms
Card games
Hearts card game
A trick-avoidance game where players usually have no fixed partners.
Card games
Queen of hearts card game rules
A trick-taking game with a solo-style element: one player may try to capture the queen alone.
Card games
Gin rules 7 cards
A two-player rummy game, not a solo contract against multiple opponents.
Card games
13 card rummy rules
A meld-building game for 2–6 players, not a solo contract.
Card games
Solo whist rules
A specific game name, not the general term for any solo card-game contract.
Card games
Rummy rules
A family of matching-card games, not solo trick-taking.
Sources
- German Solo - card game rules pagat.com Defines German Solo and its solo contract, including the 5-trick target.
- Crazy Solo, Frog, Six-Bid Solo - card game rules pagat.com Describes Crazy Solo, Frog, and Six-Bid Solo as solo-contract variants.
- Doppelkopf - card game rules pagat.com Explains Doppelkopf solo contracts and the 121-point target for opponents.
- Solo 66 - Wikipedia en.wikipedia.org Covers Solo 66 and its 66-point winning requirement.
Sources are drawn from regulators, universities and published research, and each one is labelled with what it actually is — a preprint is not called a paper. Bookmaker and affiliate pages are never cited here, because a page that sells betting is not a neutral authority on it.